Thursday, April 26, 2012

D2 Tutorial - How to Create a Watery Texture in Illustrator (Kaylie Blackwell)

You may already know how to create a watery texture in Photoshop, but this is also possible to do in Illustrator. I have personally found this to take a bit of practice, so with a little patience you might get this. Just be prepared to make many adjustments for this exercise.

1. Make a rectangle and fill it with a bright color. Copy the rectangle and paste in front. Fill the second rectangle with white.


2. Go to Effect  > Texture > Stained Glass. I recommend the following adjustments.
    
    Cell size: 46
    Border Thickness: 16
    Light Intensity: 7




3. Go to Object > Expand Appearance. The "Live Trace" button should appear immediately in the control panel. Click on the arrow next to the "Live Trace" button and then click "Tracing Options."




4. Here, I recommend the following adjustments:

    Mode: Black and white
    Path Fitting: 1 px
    Minimum area: 1 px
    Corner Angle: 2
   
    Also be sure to check the box next to "ignore white."



5. To save this as a preset, click on "Save Preset." A "Save Tracing Preset" dialog box should pop up right away. Type in the name of your preset. Here, I named mine "watery goodness."



6. Once you've hit the OK button in the "Save Tracing Preset" dialog box, click on "Trace" in the "Tracing Options" dialog box. An "Expand" button will automatically appear in the control panel. Click on it.


7. Go to Object > Path > Simplify. In the "Simplify" dialog box, adjust the curve precision. My suggestion is about 80-85%. Then change the fill color to a lighter tint of the stained glass shapes.




8. Go to Object > Path > Offset Path. Adjust the offset to somewhere around -0.01 to -0.03. Change the fill color to white.




9. Go to the Transform panel and rotate the selected pattern to 90 degree angle. Remember to do this twice.



And now you have a refreshing digital pool of water!


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